我的世界基岩版 Beta 1.12.0.2 发布,Minecraft 基岩版 1.12 仍未发布,1.12.0.2为其第1个测试版。
Known Issues in this beta that will be fixed in a future update:
当前版本已知的bug,将在未来修复:
Mob head geometry - some mobs such as cats and villagers may have misaligned heads when they are sleeping or sitting (MCPE-44648)
怪物头部形状——一些怪物如猫和村民在睡觉或坐着时头部位置可能发生错误
Tridents and Shields may appear invisible when being held by the player (MCPE-44647)
手持三叉戟或盾牌时可能会消失看不见
New Features:
新特性:
Item instance IDs can now be synchronized between clients and servers
现在可以在客户端和服务器之间同步项目ID
Added auto complete to command blocks
加入命令方块的自动完成功能
Added spawnRadius gamerule
加入重生半径规则
players can specify in their worlds called spawnRadius. The concept was adapted from how Java Edition implemented it. It allows players to specify a number between 0 and 32 to create an allowed area for spawning to take place. So a spawn radius of 27 is a larger circle than a radius of 12. Players then will spawn in a random location in that radius.
玩家可以在自己的世界中指定重生半径。这个概念来源于Java版。它允许玩家指定重生半径范围为于0和32之间。因此,半径为27的圆要比半径为12的要大。然后玩家将在该半径的随机位置重生。
Enabled content logging on Bedrock Dedicated Server
可以在基岩版专用服务器上启用日志记录
Added a delay option to command blocks
给命令方块添加延迟功能
A delay can be added to the command block using the new field. The ticks for this delay are Redstone ticks.
可以使用新字符给命令方块添加延迟函数,延迟多少由红石的延迟决定。
For Map Makers and Add-On Creators:
给地图和附加包制作者
New items can be added using Add-Ons
新物品已可在附加包中使用
Mob events can now be enabled and disabled in world templates
可以在世界模板中启用或禁用怪物事件
Animations and particles can be added without being linked to entities
添加动画和粒子效果时可以不用链接到实体上
Inventory, armor, and hand containers can be adapted through scripting
物品栏,装甲和手持物品栏可以通过脚本进行调整
Sound effects can now be triggered by animation events
现在可以由动画事件触发声音效果
Added new executeCommand to the Scripting API
为脚本API添加了新的execute指令
Added Scripting events for interaction with items, for example:
添加了可与项目交互的脚本事件,例如:
Item picked up
物品拾取
Item dropped
物品掉落
Carried item changed
当前手持物品已改变
Added One-shot animation support, allowing the ability to execute a single animation on an entity
添加了单次动画支持,允许在实体上执行单个动画
Particle emitters can now trigger Scripting Events
粒子效果现在可以触发由脚本编写的事件
Updated documentation of Actor Events, to document client-side usage of actor events in resource packs
更新了Actor事件的文档,以记录资源包中actor事件的客户端使用情况
Add Block components now use JSON schemas
添加了使用JSON模式的方块组件
Created a screen to view content log errors
添加了查看错误信息的界面
The log screen can be opened using Ctrl+H, or by going to Settings→Profile
可以使用Ctrl+H打开界面,或者在设置-资料中找到
Added code to allow static validation scripts to be run locally
添加了允许在本地运行静态验证脚本的代码
Custom blocks can now be added through Scripting
可以通过使用脚本以添加自定义方块
This is currently still a 'work in progress' feature, and more functionality will be added in future updates.
现在还是“正在开发中”的功能,会在以后的更新中添加更多功能。
Custom blocks can currently only be added through additional JSON scripting
现在只能通过其他JSON脚本添加自定义方块
Custom blocks can only be placed with slash commands
自定义块目前只能使用斜杠命令放置
Added new Data-Driven Particles:
添加新的数据驱动粒子效果
Llama Spit
羊驼吐口水粒子
Large Explosions
大爆炸粒子
Coloured Flames
染色火焰粒子
Redstone Dust
红石粉粒子
Falling Dust
浮起未下落沙子的粒子
Lava
岩浆粒子
Enchanting Table
附魔台粒子
Conduit
潮涌核心粒子
Added new Data Driven Animations:
添加新的数据驱动动画
Wolves
狼
Fang Attack
狼群攻击
Arrows
箭被射出
Shulker Bullets
潜影盒攻击
Bows
弓拉伸
Water
水流动
Updated Documentation to include a Breaking Changes section
更新了包含重大部分更改的文档说明
Item API V0
针对物品的API V0
Basic item related events have been exposed to the Scripting API. This includes:
基本相关事件项已经可公开用至脚本API。包括以下:
actor_acquired_item
actor_carried_item_changed
actor_dropped_item
actor_use_item
actor_equipped_armor
Inventory API V0
针对物品栏的API V0
Basic inventory events have been exposed to the Scripting API. This includes:
基本物品栏事件项已经可公开用至脚本API。包括以下:
inventory_container
armor_container
hand_container (note that the hand container will get you both the main hand and offhand)
(注意会同时应用到左右手)
hotbar_container
Block API V0
针对方块的API V0
New block events and two new APIs have been included to query for blocks. This includes:
新的针对方块的事件,和新的两个API已经包含方块查询功能,包括以下部分:
APIs
getBlock(Ticking Area, x, y, z)
getBlock(Ticking Area, PositionObject)
getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
Events
block_destruction_started
block_destruction_stopped
piston_moved_block
player_destroyed_block
player_placed_block
executeCommand API
execute指令API
Allows the Scripting API to get the result of a slash command
允许脚本API获取斜杠命令的使用结果
Event Data API
数据事件API
Allows Creators to create event data, register and pass it to the event function.
允许创建和注册事件数据,并将其传递给事件函数。
Updated Demo Packs
更新演示示例包
bug修复
修复了74个bug
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